To change the font in the Header (for the page numbers and any other header text) and the Mores and Continueds: In the Header and Footer box, click OK to get back to your script.From the top of the menu bar go to Format > Font.Press Control+A on the keyboard to select everything underneath the ruler bar.With the script still open, go to Document > Header and Footer.The body of your script is now in the font you chose. In the Font box at the upper left, select the font you want and click OK.Go to Format > Font and choose the correct font įor Windows users, the process is generally the same, but some of the menu items are different. Now that you’ve set all of the Elements and Mores and Continueds to the right font, you can easily highlight all of the text in the script and change it to the right font. Go to Format > font and select the font.Go to Document > Mores and Continueds and click on the Set Font button at the bottom of the window.From the top menu bar go to Format > Font.Triple-click in this window to select everything underneath the ruler bar.Producers, animators, and more can use Final Draft’s newest features to have greater control on a story from script to screen.Īnd now writers (and don't forget producers, animators, and more!) from all around the world can explore these powerful tools with the addition of Unicode Support to Final Draft 11. This means that Final Draft 11 ships with fonts that supports a wide range of languages listed HERE.īut what happens if one day some developer creates a font for Klingon or Dothraki and you subsequently want to set your world in a galaxy far, far away, or just across the narrow sea? That may be an extreme example, but if you want to use a language that isn’t on the above list you still may able to use it once the font for that particular language is installed on the machine. Final Draft may be the industry standard screenwriting application, but it's not just writers who use it.
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